During that period, fighter can inflict damages to enemy units by colliding. When the fighter gains sufficient experience, its level increases, and it becomes temporarily invulnerable. For each buzz, the fighter gains experience (indicated by meter at the top of the screen). If a stage is completed with only 1 credit, the high score for that area is saved in the game hardware's non-volatile memory, providing the score for that area is higher than previous record.Įach time an enemy unit or bullet gets very close to player's fighter without destroying player's fighter, a "buzz" occurs. More difficult (and higher-scoring) areas become selectable only if the fighter's level reaches the requirement before choosing next stage. After completing Stage 1 (Area 1), player can choose the area within the higher numbered stage to be completed. Fighter's level is maintained between stages, lives, and credits. Once the fighter gains sufficient level, it changes form and its firing patterns are altered. A fighter can gain levels by buzzing of destroying enemy units or buzzing. ![]() In the beginning of a game, player's fighter is AXION 001. Player's fighter has a hit box of 1x1 pixel at the centre of fighter. In this firing mode, the fighter fires in concentrated forward formation for a brief moment. Rolling shot: Press fire button when rolling.Rolling: Rapidly moving the joystick in opposite directions.
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